Reforms


To show the military, political, and cultures changes of certain factions over time, EB has implemented scripted reforms for several factions. While these reforms can enable access to new structures, the most obvious advantage is access to new units. While some of these have more simple, constant triggers, like waiting until a specific date, other's are more dynamic and may require several factors. The first section will give a few hints on the reforms for players who prefer to be surprised, while the second section will be a complete spoiler, so don't read it if you want to figure things out on your own. Important: After the reforms have occurred you will need to upgrade your MIC's in order to receive any new units.

Section 1: Reforms by faction:
  • Celts (Aedui/Arverni/Casse): Celtic factions have 2 reforms, that result from economic and cultural development, resulting in more professional and disciplined armies.
  • Saka: If the nomadic Saka manage to successfully invade and occupy Baktria and India, they may become more sedentary and develop into an amalgamation of Indian, Greek, and their previous nomadic heritage.
  • Romans: The Romani have 3 important government and military reforms that span a transition from a simple Italian republic to a massive empire. To achieve the first one will require dominance in Italy and Sicily. The second will occur when the republic has grown to a size that makes it difficult to continue fielding legions capable of protecting and expanding itself. A powerful and influential citizen (like the historical Marius), could step in to initiate these reforms earlier. The last will bring down the republic and forge the empire, and will require a powerful individual indeed that will need to become the first man in Rome (hint: he will need to be the faction leader). Note the Roman reforms all have a time constraint, and it will take most of the game before all of them can be implemented, patience and slow expansion is recommended.
  • Seleucids: This Greek successor is willing to learn from its neighbors, provided a neighbor's ideas cause them enough trouble. In EB's time frame we see the development of heavily armored cavalry in the east called 'cataphracts.' A wily Seleucid general may see the benefit of these horsemen should they become a problem for him in battle.
  • Hayasdan: Note that stumbling upon these reforms will not be easy and you may wish to read the guide. Hayasdan has the potential of becoming the true heir of the Persian empire. It will require expansion and civic development though.
  • Carthage: This reform represents Carthage's military evolution resulting from encounters with Rome. It can be achieved early if the Punic wars go well for Carthage and they manage to successfully invade Italy.
  • Swezboz: The reforms for the Sweboz will occur when there is a well established trade system in Germania and the Sweboz have built up a military system in a province with metallurgical resources.
  • Baktria: Baktria has a small reform that will change its bodyguards, it will happen after a fairly random period of time.

Section 2: Specific Triggers (spoiler):

Celts (Aedui/Arverni/Casse): 2
Time of Bondsmen

-Casse, Arverni, and Aedui must build at least 4 (forum)(L3 Market) collectively

Time of Soldiers

-Casse, Arverni, and Aedui must build at least 6 (forum)(L3 Market) collectively
-Casse, Arverni, and Aedui must build at least 4 Large Cities collectively
-Casse, Arverni, and Aedui must build at least 6 Large Temples ('awesome' level)(L3 Temple) collectively

Saka: 1

-You must hold Baktra, Marakanda, Alexandreia Eschate, Antiocheia Margiane, Alexandria Ariana or Taksashila for 4 consecutive winters.

Romans: 3
Polybian
The Polybian Reforms happen due to a change in equiptment and tactics that were adopted or adapted due to wars with Carthage and Celts.

-At least year 242
-Hold 2 of these cities (Segesta, Mediolanum, Patavium, Bononia)
-Hold 2 of these cities (Lilibeo, Messana, Syracuse)
OR
-Wait until 210BC
(You get the new units only after upgrading your MICs.)

Marian
The Marian Reforms mark a shift between citizen soldiers and professional soldiers from any class who are supplied their equiptment by the state. These reforms will occur when you have a large empire with a lack of landed citizens to fill the growing need for soldiers. If at this point there is a man willing to make the changes to the military system, the reforms will take place.

-At least the year 172BC
-Have more than 6 Latifundia built in Italy
-Hold at least 45 settlements
-Fight more than 250 battles
-Have a character that is:
Sharp/Charismatic/Vigorous
Popularis
Consul or Ex-Consul
Has Influence > 2
Has Command > 2
OR
-Conquer 90 settlements.

Augustan
If a man with the drive arises in the Republic, willing to overthrow the Senate, give him the chance and these reforms will take place. (These reforms are not inevitable and are based on whether such a character arrises.)

-At least year 125BC
-Hold 90 settlements
-Have at least 45 type2 settlements
-Fight 400 battles
-Have a general that is:
Sharp/Charismatic/Vigorous
At least Skilled Bureaucrat
At least Arrogans
At least Expert Recruiter
Can't be Selfless
(If these conditions are met, the general will receive a trait telling he wants to seize power. Make him the Faction Heir and as soon as he becomes the leader the reforms will happen.)

Seleucids: 1
Cataphract Reforms

-At least year 253BC
-Two different generals must loose a large battle (including a loss to the general's bodyguard) against a faction that uses cataphracts (Pahlav, Armenia, Baktria).

Hayasdan: 2
Pan-Caucasus Empire Reform

Part1:
-Upgrade Armavir to a Large Town
-Build in Armavir a (market), (roads), (town_garrison)(L1 law), and (sanitize)(L1 health).
= (Homeland resource will appear in Armavir)

Part 2:
-Build a Type1 government in Armavir
= (Improved government resources will appear around the Caucasus region)

Part 3:
-Build Type3 or better governments in these cities (Armavir, Karkathiokerta, Ani-Kamah, Phraaspa, Kotais, Trapezous, Kabalaka, Mtskheta)
= (Subjugation resources will appear in Amaseia and Mazaka)

Persian Reform
-Build Type3 governments in these cities (Arbela, Seleukeia, Babylon, Ekbatana, Charax, Susa, and Persepolis)
-Build (persiapart) in these cities (Susa and Persepolis)
= (Subjugation resources will appear in Susa, and Persepolis)

Western Expansion 2:
-Build Type3 governments and (persiapart) in these cities (Ekbatana, Seleukeia, Babylon, and Charax)
-Build (persiafull) in these cities (Susa and Persepolis)
= (Subjugation resources will appear in Ekbatana, Seleukeia, Babylon, and Charax)

Western Expansion 3:
-Build Type3 governments and (persiapart) in these cities (Palmyra, Edessa, and Arbela)
-Build (persiafull) in these cities (Ekbatana, Seleukeia, Babylon, Charax, Susa, and Persepolis)
= (Subjugation resources will appear in Palmyra, Edessa, and Arbela)

Western Expansion 4:
-Build Type3 governments and (persiapart) in these cities (Tarsos, Antiocheia, and Damaskos)
-Build (persiafull) in these cities (Palmyra, Edessa, Arbela, Ekbatana, Seleukeia, Babylon, Charax, Susa, and Persepolis)
= (Subjugation resources will appear in Tarsos, Antiocheia, and Damaskos)

Eastern Expansion 2a:
-Build Type3 governments and (persiapart) in these cities (Zadrakata, Apameia, and Gabai)
-Build (persiafull) in these cities (Susa and Persepolis)
= (Subjugation resources will appear in Zadrakata, Apameia, and Gabai)

Eastern Expansion 2b:
-Build Type3 governments and (persiapart) in these cities (Karmana and Gabai)
-Build (persiafull) in these cities (Susa and Persepolis)
= (Subjugation resources will appear in Karmana and Gabai)

Eastern Expansion 3a:
-Build Type3 governments and (persiapart) in these cities (Asaak, Hekatompylos, and Alexandreia-Ariane)
-Build (persiafull) in these cities (Zadrakata, Apameia, Gabai, Karmana, Susa, and Persepolis)
= (Subjugation resources will appear in Asaak, Hekatompylos, and Alexndreia-Ariane)

Eastern Expansion 3b:
-Build Type3 governments and (persiapart) in these cities (Pura, Alexandropolis, Prophthasia, and Alexandreia-Ariane)
-Build (persiafull) in these cities (Zadrakata, Apameia, Gabai, Karmana, Susa, and Persepolis)
= (Subjugation resources will appear in Pura, Alexandropolis, Prophthasia, and Alexandreia-Ariane)

Eastern Expasion 4:
-Build Type3 governments and (persiapart) in these cities (Baktra, Antiocheia-Margiane, and Kophen)
-Build (persiafull) in these cities (Pura, Alexandropolis, Prophthasia, Alexandreia-Ariane, Zadrakata, Apameia, Gabai, Karmana, Susa, and Persepolis)
= (Subjugation resrouces will appear in Baktra, Antiocheia-Margiane, and Kophen)

Carthage: 1

-At least year 235BC
-Build at least 5 (L5 regional MIC)(royal_barracks_V1) in these cities (Lepki, Garama, Adrumeto, Kirtan, Ippone, Tuat, Siga, Lixus, Sala, Gader, Mastia, Sucum-Murgi, Baikor, Arsé, Oxtraca, Numantia, Emporion, Tyde, Pallantia, Vellika, Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Rhegion)
-Hold 3 of these cities (Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Emporion, Arse, Mastia, Gader)
OR
-Wait until 200BC

Sweboz: 1
Druhtitīdiz
At least 190BC,
-A (forum)(L3 Market) built in these provinces: Kimbriolandam, Swebolandam, Rugolandam, Herusklandam, Habukolandam, Mrog Actagone (previously Hattolandam)
- (army_barracks_U1)(L4 Regional MIC) in one of these provinces: Luvarottea, Sarmiszegethusa, Burdava, Eburonum, Vindobona, Iuvavoaeta, Veldideno, Aventicos, Vindelicoppidos, Vienna


in addition, there is a reform that occurs when the Vanilla RTW reforms hit (when a town in Italy besides Roma becomes a huge city). this reform is called "The March of Time" which effects Hellenic factions, especially Baktria.